Even the Inquisitor has a choice of voices, which considering how much dialogue the player character has is mind boggling. They are superbly acted and every line flows into the next, creating the illusion that these weren’t recorded in isolation in a studio somewhere but were actually spoken in the gameworld itself. There is a very big possibility that you might actually be the Messiah, and the game doesn’t shy away from these comparisons.Ĭharacters too are hit and miss. You play as the only survivor, possibly sent by God Himself, and armed with a mark on your hand that allows you to close similar rifts scattered across Thedas. As the mages and Templars are negotiating peace in a remote temple, a huge rift into The Fade opens up in the sky and causes the temple to explode, killing everyone inside (incidentally, this information is bizarrely conveyed through the menu, as if Bioware were so impatient to get you into the action that it couldn’t even wait for you to press “New Game”). You play as an unfortunate bystander caught up in a huge disaster.
Clear your schedule for the next few days weeks years, you’ll need it.Īt first the story is somewhat lacklustre, but as you play all the quests tie together in a way previous Dragon Age games couldn’t manage. A completionist playthrough will easily set you back over 100 hours, and that’s ignoring playing through again as a different race or class, or seeing what other path your adventure might take. This is a game so big that even after 20 hours, Inquisition is still throwing you new gameplay mechanics. And I wasn’t kidding when I said they were huge: the first unlockable area alone is bigger than Origins and Dragon Age II combined – and that’s the “starter” area.
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Rather than feeling restrictive, these areas are huge sandboxes, full of quests, collectables and plain old exploration, and without the need to connect these areas Bioware have crafted wildly varying biomes that feel like living, breathing lands yet are still connected to Thedas. Ferelden, Orlais and the intervening Hinterlands are separated out into individual enclosed areas. Although not quite an open world in the sense of an Elder Scrolls title, Inquisition’s world is enormous. It is, in short, the best of both worlds.Įpic is the word.
Inquisition may be more in line with II’s action-adventure approach and focus on the internal politics of Thedas, but in spirit and execution harks back to Origin’s epic scope and tactical combat. After Dragon Age: Origins had successfully established a lore heavy world with its epic fantasy tale of ancient evils and bastard princes, Dragon Age II took the unusual step of confining the setting to tell a small individual drama that in both story and gameplay felt more like a spin off than a true sequel.